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Apple Vision Pro: A Trillion-dollar Insurance Policy

At the launch of theiPhone 15andWatch 9series this week, Apple mentioned that it was on track to release theApple Vision Pro, which it announced in June this year, in early 2024. It has also included some features in the new iPhone and Apple Watch that are consistent with its Vision Pro development:

  1. A double-finger tap gesture can be used to select actions in the Apple Watch 9.The gesture uses a mix of sensor inputs processed by the Watch 9’s upgraded neural engine to identify the prompt. While the Apple Vision Pro uses cameras to spot gestures, the new Watch interactions will engender the use of subtle hand gestures that will also be used to interact with the Apple Vision Pro.
  2. The new iPhone 15 Pro and Pro Max cameras can record images and videos stereoscopically.When viewed via the Vision Pro, the images and videos will have depth and provide a more immersive experience.

In our analysis of theApple Vision Pro, we highlight that it is the most complex consumer electronics product ever made. And it is already causing a shift in approach by its rivals.

Nevertheless, we still believe that Apple is using the Vision Pro essentially as an insurance policy. The majority of Apple’s revenue and profit is derived from the iPhone product line, and related products and accessories – Watch, for example, would not exist without iPhone.

Therefore, iPhone is the core of Apple’s almost $2.75-trillion market cap (at the time of writing). Apple is bound to do anything in its power to defend the iPhone’s market position.

很长一段时间,人们推测,product most likely to replace the smartphone as their primary interface with digital life will be some sort of augmented reality device. So far, the eXtended Reality (XR) market has been disappointing – generating a few 10s of millions of unit sales but not a huge amount of consistent usage, apart from some niche enterprise use cases. Furthermore, the technical challenge of making true augmented reality glasses has proven to be beyond the capabilities of even the most technically gifted companies.

Apple is therefore not immediately threatened by the slowly developing XR industry. But would it be wise for it to sit on the sidelines and watch while potential competitors work on what might, one day, be a product that can truly compete with its iPhone revenue stream? Of course not, and it hasn’t.

For Apple, the worst possible outcome would be if the XR segment took off strongly and it did not have a product in the game. Even if Apple spends a few billion dollars developing its XR products and the market still doesn’t take off, it would be costly but scarcely make a dent in its ample cash reserves.

So, Apple has made the logical choice and invested in creating the Apple Vision Pro. Along the way, it has amassed an impressively large patent portfolio that it can use to defend its position.

If, ultimately, the XR market does take off, Apple will be in a prime position to exploit the opportunity. However, if it continues to behave as an interesting niche market, then Apple has cemented its place by having a product that will be used to measure all others.

Subscribing clients can read ourfull analysis of the Apple Vision Prothat also includes sales projection scenarios.

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How Far Has Technology Come in 20 Years?

Source: Created with Stable Diffusion

Twenty years ago, I was an equity analyst for a Wall Street investment bank. At the time, my research director liked to get all the analysts to write occasional thought pieces. In the following article written in June 2003, I chose to write a speculative piece that looked back to 2003 from five years in the future, i.e. 2008. I speculated that there would be quite a few technological leaps in the five intervening years.

Given the 20 years that have now passed since I wrote the article, how many of those technologies have actually come into being? As you will see, not many, while others that were not foreseen have matured – for example, app-based smartphones and music streaming.

Without specifically naming it as artificial intelligence, I foresaw a role for cloud-based intelligent software agents that would provide intuitive assistance in multiple situations – a true digital assistant. These have not come into being and they are not even much discussed. We do have digital assistants such as Apple’s Siri, Google Assistant or Amazon’s Alexa, but they are mostly incapable of anything more than answering simple questions and certainly couldn’t be trusted to book travel tickets, make restaurant reservations or update other people’s diaries. WhileChatGPTand derivatives ofLarge Language Modelsseem superficially smarter, they are still not yet at the stage of being able to function as a general assistant.

One other technology referenced in the article that is still far from maturity, is augmented reality. The glasses described were not too far-fetched – Microsoft’s HoloLens can achieve some of what is described and Epson and Vuzix, for example, have developed glasses that are in use by field service engineers. But these products are not able to reference real-world objects.Apple’s forthcoming Vision Pro技术上,而聪明,不会一套西装able solution for the use case described.

At the end of the article, I listed companies that I expected to be playing a significant role in the development of the various technologies highlighted. But where are those companies now?

For context, and for the younger readers, around the turn of this century, third-generation cellular licenses had been expensively auctioned in several countries and many mobile operators were struggling to generate a return on their investment. Oh, how things have changed (or not)! As an analyst covering mobile technology, I could see that investors were valuing mobile operators solely on their voice and text revenues, with zero value being ascribed to future data revenues. My article was also an attempt to awaken investors to the potential value beyond voice.

Anyway, here’s the report that I wrote in mid-2003. It was written as though it were an article in a business newspaper.

Special Report – June 2008

Connected People

It is just eight years since European wireless telecom companies became the subject of outright derision for spending billions of dollars on licenses to operate third-generation cellular networks. Now the self-same companies have become core to our everyday existence. Their stock, which bottomed in the middle of 2002, has risen steadily ever since.

The original promise of 3G technology was high-speed data networking coupled with an exceptional capacity for both voice and data. But critics said that it was an innovation users didn’t need, want or would be willing to pay for.

When the first commercial 3G networks appeared in 2003 and faltered at the first step, the doubters started to look dangerously like they had a point. But the universe is fickle and within the last two or three years, the combination of maturing networks and the inevitable power of Moore’s Law has started to deliver wireless devices and applications that would have been thought of, if not as science fiction, then at least science-stretching-the-bounds-of-credibility, when the licenses were issued.

However, while the long-time infamy of 3G means it is taking the starring role as industry watchers chart the chequered history of the technology, it is the supporting cast of technologies that has really delivered the goods. Without them, 3G would have remained just another method to access the backbone network.

以下从一个完全ordinar快照y day last month show how the coordinated application of a whole slew of technologies has subtly but distinctly altered our lives.

Bristol – May 1, 2008, 12:57 pm

Beads of sweat form on the face of Jim McKenna, a 24-year-old technician, as he studies the guts of a damaged generator. McKenna is a member of a rapid response team, looking after mission-critical power generation facilities across Southern England.

“Dave, I’ve located the damaged circuits, I think I can repair it, but the control unit is non-standard and I’ve not seen one like it before. Can you help me out here?”

McKenna’s voice is picked up by a tiny transducer microphone embedded in a Bluetooth-enabled hands-free earbud. The bud is so small it nestles unobtrusively in the technician’s ear. The earbud is wirelessly connected to the small transceiver on McKenna’s belt. His voice activates a ‘push’-to-talk connection to his controller in the Scottish technical support center. The word push is in quotes because it is his voice that effects the push, leaving McKenna’s hands entirely free.

In the Edinburgh-based command center, David Sanderson, an experienced engineer, maximizes the image from one of a half-dozen sub-screens that compete for his attention. Each screen shows live pictures from his team of technicians with data about their location and degree of job completion.

Sanderson taps the screen again and, 400 miles away in Bristol, a tiny camera on McKenna’s smart glasses zooms in on the generator specification plate. Sanderson peers intently at the screen:

“I see a code on the side panel. I’ve highlighted it for you. Can you scan it? I can then pull the circuit files for you”.

Seemingly in mid-air, a red circle appears around a barcode away to McKenna’s right. The heads-up display in McKenna’s glasses maintains a fix on the code even though he moves his head. He leans across and uses the camera to scan the code, which is instantaneously transmitted back to Edinburgh where the circuit plans are uploaded from the database. Sanderson extracts the relevant section before speaking again to McKenna.

“Jim, I’m initiating the synchronization, you should have it in a few seconds.”

The 3G transceiver on Jim’s belt receives the information and immediately routes it to his smart glasses via Bluetooth. As Jim looks at the damaged circuitry, the heads-up display begins to superimpose the circuit diagram over the actual circuits, adjusting for size. He spends a few minutes comparing the damaged circuits with the schematic images. He calls for more backup.

“戴夫,问题肯定是在这个部门的the step-down circuit,” McKenna points to a series of circuit boards, “is there a suggested workaround in the troubleshooting file?”

Within minutes the heads-up display starts guiding McKenna through a series of measures that isolates and bypasses the damaged circuits. Within 20 minutes, McKenna successfully reboots the system – power is restored.

Five years ago, very little of the above could have been done as efficiently and intuitively. Field service engineers needed substantial experience to tackle complex tasks – they also had to carry heavy, often ruggedized PCs and a whole series of manuals on CD-ROMs. Technical backup, where available, was a cellular voice call.

Liverpool Street, London, May 1, 2008, 2:32 pm

Joanne King, an equity analyst, is meeting a buy-side client. As they settle into the soft leather chairs of the meeting room, she slides a flexible plastic sheet across the table. The sheet is printed with electronic ink. The latest marketing pack was downloaded to her mobile terminal on the way over in the taxi. She taps the screen of her smartphone and the slide set appears on the sheet. As Joanne and her client discuss the vagaries of the stock market, they are able to use virtual tabs to flip between ‘pages’ within the pack. When the client requests more information on the balance sheet of one of companies they’re discussing, Joanne is able to pull down the necessary information, adding it to the slide set.

Partway through the discussion, Joanne hears a subtle tone in her ear indicating an urgent communication request from her personal digital assistant. She apologizes to the client before initiating the communication path. “Wildfire, what’s the problem?” she knows that Wildfire will only override her no-interrupt rule if an issue requires immediate attention.

“An air traffic control strike in Paris has disrupted all flights. Your 6 pm Brussels flight is showing a two-hour delay and may be canceled. The best alternative is to take the Eurostar train. Services leave at 16:30 and 18:30.”

After a moment’s thought, Joanne comes to a decision: “Book the 16:30, please.” Conscious of the topics still to cover in her meeting, she adds, “Can you also have a taxi waiting when I am through here?”

Wildfire confirms the instructions and drops back into meeting mode. Joanne apologizes to the client and resumes her meeting. Meanwhile, Joanne’s software agent communicates with various travel services, canceling her flight reservation and booking the rail service.

Having learned from Joanne’s prior behavior, the agent books a First Class seat in a carriage toward the front of the train. The agent also communicates with a taxi firm – a car will be waiting when her meeting is completed. The agent is authorized to spend money within predefined limits. Simultaneously, the agent modifies Joanne’s expense report and calendar.

Joanne’s dinner date with friends in Brussels will be hard to keep given the change in travel plans. The agent negotiates with the diaries of her three dinner guests and the reservation computer at their chosen restaurant. A new reservation is agreed and four diaries are updated accordingly.

At the conclusion of her meeting, Joanne leaves the slide set contained in the pre-punched flexible display. Her client will be able to store it in standard folders and refer to it at leisure. Solar cells ensure that there is enough power to display the material without having to worry about battery charge.

As she heads for the taxi, Joanne’s location-aware PDA recognizes she is in motion and, therefore, ready to communicate. “Joanne, you have 2 voice messages, 23 business e-mails and 12 personal e-mails. How would you like me to handle them?” Joanne chooses to listen and respond to a voicemail on the short taxi ride to Waterloo, deferring the e-mails for the train.

Once in her seat on the Eurostar train, Joanne unfolds a screen and keyboard that work alongside her 3G smartphone. Bluetooth provides the link between the smartphone, screen and keyboard. The Light Emitting Polymer screen is extremely lightweight and flexible, yet delivers high contrast and color resolution. Power consumption is low.

Joanne spends an hour responding to the e-mails before kicking off her shoes and taking out an e-book to settle down to listen to some music. She is particularly looking forward to a new album she bought on the way to the station. A song she was unfamiliar with came over the radio in the taxi – loving it, but not knowing what it was, Joanne recorded a quick burst. Vodafone, her service provider, was able to identify the music and offered to sell her the single or album. In anticipation of her long train ride, she chose the album. Leaning back in her seat, she lets the cool beats ease her to Brussels.

In 2003, one-on-one presentations were either made from a PC screen or delivered on regular paper. Meeting interruptions were either obtrusive or impossible, and changing travel reservations on the fly typically required several people – often with intervention by the traveler herself. Meanwhile, mobile e-mail was possible but only on large-screen PCs, compromised by size, weight and power consumption, or devices with screens and keyboards too small for anything other than limited responses.

Hyde Park – May 1, 2:18 pm

Mike Lee is on his way home from high school. He flips his skateboard down three steps and dives for cover in the bushes, the sound of gunfire ringing in his ears. Peering through the leaves, he holds a small flat panel console in front of him. He scans through 120 degrees, concentrating on the screen. The intense rhythms of electro-house are now the loudest sounds he hears, but there is also the distant rap of gunfire. On the screen, he sees the surrounding park, but in addition, the occasional outlandish figure appears, flitting between hiding places among the trees. “Josh! Where are you?” Mike demands in an urgent whisper.

“I’m by the lake dude. Surrounded. Can you get down here? I’m running out of ammo.”

Mike swings around, looking toward the lake through his device. He sees Josh’s position highlighted on the screen. He turns back, takes a deep breath and starts jabbing buttons on his device. Explosions and smoke fill the screen. Then running to the path, he jumps back on his skateboard and carves down the hill to the lake, pitching into the shrubbery next to his buddy Josh. They proceed to engage the advancing enemy in a frenzy of laser grenades, gunfire and whoops of delight.

After a few minutes, they both hear the words they have been waiting for, “Well done men, you have completed Level 12. Hit the download button to move on to the next level.”

手机游戏,甚至早在2003年,提供了一个relatively poor user experience. Simple Java games were the norm. Games now not only involve online buddies but they are also immersed into the surrounding environment, massively enhancing the experience.

3G has come a long way from its ignominious start. However, the real catalyst that has made it a life-changing technology has been the incredible range of diverse technologies that have emerged to support the growth in wireless voice and data applications.

Cast List:

3G smartphones – Nokia, Motorola

Bluetooth earbuds – Sound ID

Heads-up display – Microvision

Voice-driven push-to-talk – Sonim

Voice control – Advanced Recognition Technologies

Personal digital assistant – Wildfire

Electronic ink pad – E Ink, Philips Electronics

Music capture – Shazam Entertainment

Foldable Light Emitting Polymer Display – Technology from Cambridge Display Technology

Augmented reality game console – Nokia N-Gage 4

Intelligent mobile agents – Hewlett Packard

Geo-location technology – Openwave

Where are these companies in 2023?

My original cast of technology characters has seen mixed fortunes, some are still around but with different owners while others have disappeared altogether. Few are still going in their original business niche:

NokiaandMotorolaare brands that are still making mobile devices, but in different guises than in 2003.

I don’t know what became ofSound ID. There is an app called SoundID created by Sonar Works, but it is different and unrelated to the Sound ID identified in the article. But Bluetooth True Wireless earbuds are now ahuge market.

Microvisionis still in business but has shifted its focus to LiDAR in the automotive space.

Sonimis still in business and still making ruggedized devices, including push-to-talk devices for the safety and security sectors.

Advanced Recognition Technologieswas acquired by Scansoft in 2005.

Wildfirewas an innovative voice-controlled personal assistant that was acquired by the operator Orange in 2000. But Orange killed the service in 2005.

E-Inkstill exists, although Philips parted ways with it in 2005.

Shazamstill exists but was acquired by Apple in 2018. When it started in 2002, you had to dial a short number and hold your phone to the sound source. Users would then receive an SMS with the song title and artist.

Cambridge Display Technologyis still around. It was floated on Nasdaq in 2004 and acquired by Sumitomo Chemical in 2007.

Hewlett Packardis clearly still around. However, it doesn’t make intelligent software agents. But then again, neither does anyone else, at least not in the way portrayed in the article.

Openwaveno longer exists, although many of its businesses have been absorbed into other entities.

Global XR Headset Market Declined in Q1 2023 With No New Quest Model

  • Global XR headset shipments (covering AR and VR headsets) declined 33% YoY in Q1 2023.
  • Consumers are losing interest in the XR market, as market leader Meta’s Quest series has not been refreshed in over two years.
  • Quest series has cumulatively shipped more than 20 million units as of Q1 2023, with the Quest 2 contributing 18 million units.
  • The newly released PSVR2 garnered significant attention from the video-gaming brand’s user base, leading Sony to capture the second position in Q1 2023.
  • 2023 is the year of next-generation VR headset launches. The PSVR2, E4 and Vive XR Elite are some of the prominent launches so far. And then, of course, Apple has announced its Vision Pro.

London, San Diego, New Delhi, Beijing, Buenos Aires, Seoul, Hong Kong – July 5, 2023

Global extended reality (XR)headset shipments (covering augmented reality (AR) and virtual reality (VR) headsets) declined 33% YoY in Q1 2023, according toCounterpoint Research’sXR Model Tracker. Consumers are losing interest in the XR market, as Meta’s Quest series, the market leader, has not been refreshed in over two years. The performance of the newly launched next-generation Sony PSVR2 (PlayStation VR2), along with the price reduction of the Quest 2 by Meta, saved the global market from a more drastic decline.

Meta was the best-selling global XR headset brand during Q1 2023 with the Quest 2 as its long-time best-performing VR headset. The Quest series has cumulatively shipped more than 20 million units as of Q1 2023, with the Quest 2 contributing 18 million units. The Quest 2 continues to sell relatively well and to maintain its momentum, Meta is making the headset more affordable by lowering its price after last year’s price increases. Besides,Meta has announced the launch of Quest 3 later this year, which is expected to further boost sales and transition from the success of Quest 2.Global XR headset market

Nevertheless, Meta’s shipment share fell to 49% in Q1 2023, the lowest since the launch of Quest 2 in Q4 2020. This decline was a result of the highly anticipated launch of Sony’s successor to its 2016 headset PSVR. The newly released PSVR2 garnered significant attention from the video-gaming brand’s user base, leading Sony to capture the second position in Q1 2023 with a 32% market share. Besides, the PSVR2 shipped 1.2 times more units than its predecessor in the first quarter of its launch.

Pico and DPVRtook third and fourth places with market shares of 7% and 6% respectively. While Pico’s performance had earlier improved after its acquisition by TikTok’s parent company ByteDance, a lack of attractive consumer use cases and limited high-quality content resulted in a 38% decline in its shipments in Q1 2023.

DPVR’s shipment volumes are primarily driven by its enterprise partners, with whom it has established strong relationships. These partners regularly place orders for several thousand units. However, delays in orders from education sector partners led to a 40% decline in DPVR’s shipments in Q1 2023.

2023 is the year of next-generation VR headset launches.Sony’s PSVR2, DPVR’s E4 and HTC’s Vive XR Elite are some of the prominent launches so far this year. Having advanced technology and features, these headsets are retailing at around or over $500, which will likely negatively impact their sales potential. It will also depend on how much value consumers perceive these VR headsets are delivering.

And then, of course,Apple has announced its Vision Pro, which has set a new high bar for consumer XR devices, though at a price above most people’s reach. Apple will nevertheless cast a shadow over the market ahead of the Vision Pro’s actual release.

Background:

Counterpoint Technology Market Research is a global research firm specializing in products in the TMT (technology, media and telecom) industry. It services major technology and financial firms with a mix of monthly reports, customized projects and detailed analyses of the mobile and technology markets. Its key analysts are seasoned experts in the high-tech industry.

Analyst Contacts:

Karn Chauhan

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Vision Pro, iOS 17, New Macs: Here’s Everything Announced at Apple WWDC 2023

  • Despite the Vision Pro’s steep $3,499 price point, Apple has still managed to create a “wow” factor. The device goes on sale early next year.
  • The MacBook Air 15 with a thin and light profile but a bigger screen size could be an ideal option for content creators on the go.
  • By bringing Apple Silicon to the Mac Pro, Apple has completed its transition from Intel, giving it more control over the hardware and software stack.
  • Updates to iOS, iPadOS, macOS, and WatchOS bring minor improvements, but the personalization and interactive widgets show a more consistent approach to user experience across Apple products.

Applehosted its annual worldwide developer conference (WWDC 2023) at Apple Park, California, from June 5 to June 9, during which it announced exciting new hardware and software launches. These included fresh devices such as the newMacBook Air, Mac Studio Gen-2, and Mac Pro with M2 Ultra SoC, alongside the latest iOS 17, iPadOS 17, macOS Sonoma, tvOS 17, and WatchOS 10. However, the star of the show was Apple’s hotly anticipated mixed-reality headset, called the ‘Vision Pro’, which took our breath away.

这是一个快速回顾苹果公司宣布的一切d at WWDC 2023.

Hardware announcements

Apple’s ‘Vision Pro’ mixed-reality headset is finally here

“一件事……”——这是synonymous with every major announcement that Apple has made over the past decade, and WWDC 2023 was no different. After months of leaks and rumors, Apple finally unveiled its “revolutionary” new product, the Vision Pro, along with itsmixed-realityplatform, the VisionOS. Apple has its sights on the next decade and beyond with the Vision Pro, which will be available for sale early next year.

counterpoint-apple-wwdc-2023-vision-pro-overview
Source: Apple

Pioneering the era of spatial computing, the cutting-edge Vision Pro is powered by an M2 processor along with a custom R1 co-processor for real-time processing. It features a micro-OLED display with 4K resolution per eye. It has 12 cameras, six microphones and five sensors to offer an immersive overall experience.

ALSO READ:Apple Thinking About the Next DecadeandBeyond with Vision Pro Announcement

Users can control the Vision Pro UI with their eyes, voice and hands. As the headset allows for video pass-through, you are not isolated, and you can still see and interact with the people around you. The cameras let you capture 3D photos so you can relive those moments later. You can also turn your laptop screen into a giant display, giving you an unlimited canvas, so you are no longer limited by a display. All your apps can be used anywhere, and you can even resize them. There are many amazing features that Apple demonstrated at WWDC and will continue to refine them ahead of the start of sales early next year. The Apple Vision Pro is priced at a whopping $3,499.

WATCH: Apple Vision Pro Mixed Reality Headset: Quick Look at Key Features

MacBook Air gets bigger, better and more powerful

Though WWDC is a software event, it was dominated by hardware announcements this year, starting with the Mac. The new MacBook Air 15 is incredibly thin at 11.5mm, with Apple claiming it to be the world’s thinnest 15-inch laptop. It weighs 3.3 pounds, and features two Type-C thunderbolt ports, MagSafe charging and a 3.5mm headphone jack. It comes with a 15.3-inch liquid retina display with thin bezels, 500 nits of peak brightness and one billion colors.

counterpoint apple wwdc 2023 macbook air 15
Source: Apple

For video calls, the laptop includes a 1080p camera, three-array mics and six speakers so you can hear and be heard loud and clear. Under the hood is an M2 chip which Apple says is 12x faster than the Intel-based MacBook Air and is efficient enough to offer up to 18 hours of battery life. The new 15-inch MacBook Air starts at $1,299 ($1,199 for education) and will be available from the third week of June.

counterpoint-apple-wwdc-2023-macbook-air-15-features
Source: Apple

The 13-inch MacBook Air now starts at $1,099, making it cheaper than before by $100. Meanwhile, the 13-inch MacBook Air M1 retains its $999 price tag, giving users more choices when looking for a MacBook Air.

Mac Studio gets more powerful with M2 Ultra

The Mac Studio is loved by all types of creators, be it for editing photos, videos, podcasts or even presentations. It is now getting a big upgrade with the powerful M2 Max SoC, which Apple says is 25% faster than the previous M1 Max. Apple continued with the stats, saying video editors can now render videos 50% faster on Adobe After Effects.

counterpoint apple wwdc 2023 mac studio pc overview
Source: Apple

Apple also announced the M2 Ultra SoC, which connects two M2 Max die together with ultra-fusion architecture to double the performance. It comes with a 24-core CPU to offer 20% faster CPU performance, and its 76-core GPU is 30% faster than M1 Ultra. There is also a 32-core Neural engine which is 40% faster than the previous generation. It supports 192GB of unified memory. Built on a 5nm process node, it has 134 billion transistors and 800GBs of memory bandwidth. The Mac Studio with M2 Ultra can support six pro display XDR monitors.

counterpoint-apple-wwdc-2023-mac-studio-m2-ultra
Source: Apple

Apple Silicon comes to Mac Pro, completing the transition from Intel

For those heavy and demanding workflows of film editors and sound engineers, Apple is bringing itsApple Siliconwith PCI expansion to the Mac Pro. This also completes the transition fromIntelto Apple Silicon. Powered by M2 Ultra SoC, the Mac Pro comes with eight thunderbolt ports – two on the front and six at the back. There are six PCI expansion slots too, allowing users to customize their Mac by adding audio/video IO, networking and storage.

counterpoint-apple-wwdc-2023-mac-pro
Source: Apple

The Mac Studio will start at $1,999 with M2 Max SoC, whereas the Mac Pro will start at $6,999. They will be available from the third week of June.

Software announcements

iOS 17 gets more personalized and intuitive

With the iOS 17, Apple is bringing new experiences, better communication and sharing to iPhone users. For Apple ecosystem users, Phone, iMessage and FaceTime are the three essential apps for everyday communication. The Phone app now comes with personalized contact posters where you can either have a photo or emoji. Apple also supports the vertical layout for Japanese text. And it is not just for calling, this new visual identity is also a part of the contact card for a more consistent experience.

counterpoint apple wwdc 2023 ios 17 personalized contact poster
Source: Apple

The next feature is Live Voicemail, where you can see the transcription of the recipient. If you think it is important, you can answer right away. The feature is like Bixby text calls on Samsung smartphones. Apple is also bringing voicemails to FaceTime. When you call someone on FaceTime and they are not available, you can leave a video voicemail instead.

现在有消息搜索过滤器。所以,下次你start a search, include additional words to incorporate filters. This will help you find exactly what you are looking for. Now, there are times when you are in a meeting or traveling and there is a whole bunch of conversation that you missed. There is a new catch-up arrow on the top right which will let you quickly jump to the first message you haven’t seen.

Other key messaging features of the iOS 17 include:

  • Swipe on the bubble for quick in-line replies
  • Audio message transcription
  • In-line location within the conversation
  • Check-in to keep in touch with your loved ones
  • Besides location, you can also share battery level and cellular service status

All the information shared with your family and friends is also end-to-end encrypted.

counterpoint apple wwdc 2023 ios 17 check-in feature
Source: Apple

Next, Apple is also bringing a better Stickers experience. All the recently used stickers and memoji are now available in a brand-new drawer. You can even peel and stick emoji stickers in the conversation, and even rotate and resize them. These stickers are available systemwide, so you can use them with any app.

Apple is also changing the way we share contact details with someone new. A new feature called NameDrop lets you bring your phones closer and share phone numbers and other contact details with the person. The feature can be used with an iPhone and Apple Watch too. But that’s not all, you can now AirDrop content over the internet too.

counterpoint apple wwdc 2023 ios 17 standby
Source: Apple

There is also a new standby mode. It can be activated by turning the iPhone in landscape mode while charging. It will turn your phone into a desk clock displaying the time, date, weather and alarm information at a glance. You can add widgets and even customize the screen with different clock styles to fit your needs.

Apple had made the assistant hot word even simpler, so instead of “Hey Siri”, now you can just say “Siri” followed by the command. And you can now use back-to-back commands like a conversation, without having to call “Siri” again and again. Lastly, Apple Maps can now be used offline by selecting an area and downloading offline maps. This can be very helpful when there is no cellular network.

counterpoint-apple-wwdc-2023-ios17-key-features
Source: Apple

iPadOS gets more personalized with a lock screen and interactive home widgets

With the new iPadOS 17, Apple is adding interactive widgets through which you can carry out tasks without having to open the app. For instance, you can turn the lights on and off from the Home widget, or even play/pause music from the Apple Music widget.

Just like on the iPhone, you will now be able to customize the lock screen as well. From photos to astronomy to a kaleidoscope, there are a lot of options to choose from. On the left, you can also add multiple widgets to get more information at a glance on the lock screen.

counterpoint apple wwdc 2023 ipados 17 widgets
Source: Apple

The iPad is also getting Live Activities, allowing users to keep track of food with Uber Eats, travel plans with Flighty, live scores from the sports app, and more, all from the lock screen.

counterpoint-apple-wwdc-2023-ipados-17-health
Source: Apple

Taking full advantage of the large screen canvas, the Health app can show rich details of health-related activities like heart rate, steps, and more at a glance in one place.

counterpoint apple wwdc 2023 ipados 17 live collaboration
Source: Apple

iPadOS 17可以识别在PDF和填充add relevant details using autofill, like name, address, phone number and email. You can even add a signature to the document using Apple Pencil. Apple has also added a collaboration feature which can be helpful when working together. You can see each other’s updates in real time as you scribble.

counterpoint-apple-wwdc-2023-ipados-17-key-features
Source: Apple

macOS Sonoma gets a new Gaming Mode and more

A lot of key features from iOS 17 and iPadOS 17 such as widgets, messaging and the “Siri” hot word are coming to macOS Sonoma. With the new update, Apple is bringing new screensavers, widgets that you can now move around that canvas and out from the notification center.

counterpoint apple wwdc 2023 macos sonoma widgets
Source: Apple

Apple is finally getting serious about gaming on the macOS and bringing “Game Mode” with the new OS update. It will prioritize CPU and GPU to optimize the gaming experience on Mac. Apple says it has also worked on reducing the audio latency when using AirPods, and input latency when using PlayStation or Xbox controller by doubling the Bluetooth sampling rate.

But what’s even more impressive is the “Game Porting Toolkit” where developers can quickly evaluate if their game can run well on Mac. The process earlier used to take months, but now with the toolkit, it can be completed in days, thus bringing down the development time.

counterpoint apple wwdc 2023 macos sonoma overlay
Source: Apple

Another big feature is coming to help users when they are presenting remotely. Using the Apple Silicon and Neural Engine, you will get a new overlay option when doing remote presentations. It can be a small bubble showing your face or a large overlay where you can remain prominent in front of your presentation. But that’s not all, you can even add emoji reactions to your video stream, adding more fun to your video presentation.

Apple has been focusing on user privacy-related features and in the new macOS Sonoma, it is taking a step further with the Safari browser. The new features allow you to lock browser windows, block trackers and more. The new macOS also gains the ability to help you share your passwords and passkeys with your family. Lastly, there is also web app support, allowing you to quickly access your favorite sites.

counterpoint-apple-wwdc-2023-macos-sonoma-key-features
Source: Apple

watchOS 10 adds widgets for quick access and more

The watchOS 10 now allows you quick access to widgets in a smart stack by just rotating the crown from any watch face. Users can also add a widget that can hold their favorite complications like quick access to a stopwatch, music, or timer. Apps like World Clock get a new update with dynamic background colors reflecting the time of the day in that particular time zone.

counterpoint apple wwdc 2023 watchos 10 widgets
Source: Apple

When you wear theApple Watchand work out, the live activity will also be shown as a widget on the iPhone lock screen. Apple is also updating the Compass and Maps apps with a safety feature to help users that go hiking. The compass will generate two waypoints, with one of them being a cellular waypoint.

counterpoint apple wwdc 2023 watchos 10 waypoint
Source: Apple

In case you move to an area with no cellular network, the newly generated waypoint will indicate the place you were in the reception area. We think it is a great addition as you can track back to the area where you had reception and make a phone call or send a text message to your family and friends.

There are many other features and improvements, apart from the ones mentioned here, that are coming to Apple Watch with the watchOS 10 update.

counterpoint-apple-wwdc-2023-watchos-10-key-features
Source: Apple

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Apple Thinking About the Next Decade & Beyond with Vision Pro Announcement

  • Apple announced Vision Pro at the June 5 WWDC with a launch price of $3,499.
  • It will be released early next year starting with the US, the biggest XR headset market with over 70% share in 2022.
  • Featuring advanced specs and a sleek design, it has enterprise, gaming, content and connectivity use cases.
  • However, with a price of12 times that of an entry-level Quest headset, it is unlikely to ship over half a million units in its first year.

Apple made its long-anticipated foray into the extended reality (XR) market with the announcement of a $3,499 headset, Vision Pro, at this year’s WWDC on June 5. While Apple is calling it an augmented reality (AR) headset, it is effectively a mixed reality headset based on video pass-through, although done better than anyone else. This is an important step forward for the technology which may eventually replace smartphones, personal computers and televisions.

Apple’s short-term and long-term prospects

有如此高的期望,苹果的股票an all-time high before the announcement but fell during the keynote address. This shift in investor stance reflects the challenges that complicate this opportunity.

Apple has also not jumped on to the AI bandwagon so far as it is not its core strength but may yield dividends in the nearer term, thus influencing investor perception of the stock’s attractiveness.

Given primarily the hefty price tag, which is 12 times that of an entry-level Quest headset, the first iteration of the headset is unlikely to sell more than half a million units in the first year of availability. Investors’ reaction also reflects this. Apple’s concern, however, is not the day’s stock movement but the next decade and beyond of technological evolution – about a post-smartphone future and how to secure it.

WATCH:Apple Vision Pro Mixed Reality Headset: Quick Look at Key Features

Cutting-edge technology and Apple premium explain the price tag

In order to secure this long-term future, after eight years of work and 5,000 patents, Apple has announced what it describes as “the most advanced personal electronics device ever”. It features Apple’s powerful M2 processor with its custom R1 co-processor that helps manage the computational load from multiple cameras and other sensors in the spatial computing device.

Apple's M2 processor and R1 co-processor

Its two microOLED displays offer an unrivalled viewing experience with more than a 4K-per-eye resolution. So far, only tethered VR devices by Czech-based VRGineers and China-based Pimax have offered headsets with 4K display but in LCD.

Apple Vision Pro Headset

The Vision Pro also takes the industry forward with an immersive audio experience enabled by two amplified drivers in audio pods next to each ear.

In demos, Apple employees scanned reviewers’ ears and their surroundings to calibrate spatial audio, besides scanning their faces for Face ID.

The device uses advanced scanning to personalize the experience. Facial scanning is done to create a representation of the user’s face. This is used in, for example, virtual conferencing. Eye movements and facial expressions are rendered faithfully. The device also scans the environment to optimize the audio settings to deliver accurate spatial audio.

With an external battery pack, Vision Pro is just shy of being completely self-sufficient

The headset does not come with controllers as it uses advanced eye, voice and gesture tracking through 12 cameras, 6 microphones and 5 sensors.

An external battery pack, however, prevents the device from being completely standalone despite featuring multiple integrated chipsets which enable autonomous computing. A two-hour battery life, then, is disappointing.

Apple vision pro headset

Developer kits and six months to create apps for wide-ranging use cases

The gestation period of six months before the headset is available for purchase in early 2024 in the US will enable developers to build, iterate and test apps on the headset. They carry a heavy weight of expectations to update existing apps for the spatial environment and to create killer new apps offering use cases for both consumers as well as enterprises on Apple’s all-new VisionOS platform.

Scale and size to allow Apple to forge partnerships critical for the technology’s success

The partnerships, such as those Apple has struck with Disney, Unity and Zeiss, are also key to ensuring the success of Vision Pro, and indeed the technology in general, especially in the early days when buyers may need every push to try out a technology with which few are familiar.

Meta has tried this for its enterprise-grade headset, the 2022-launched Quest Pro, with indeterminate although likely unremarkable outcomes. Apple’s advantage lies in its ability to entice a whole host of firms, including Hollywood studios, to create custom content for its headset.

Concerns and challenges that may obstruct Apple’s path to spatial success

Vision Pro is clearly only an early step in what is going to be a long journey before face-worn computers become mainstream. There are several obstacles that obstruct this path and will need to be overcome to realize such a future.

Form factor

While Apple’s ski goggle-like design is sleek and attractive, widespread acceptance can be attained by compressing similar compute in a compact eye-worn glass-like design.

Weight

The headset offloads some of its weight to an external battery pack but is still described by reviewers as being hefty. For a headset to become mainstream, it will need to be lightweight enough to be comfortably worn for extended periods.

Battery

Eventually, the battery needs to be integrated with the main headset while concurrently reducing its weight. Besides, the battery life will also need to be increased to at least 8-10 hours before headsets can come close to becoming integral parts of our daily lives.

Privacy

In this regard, Apple has already taken steps to allay concerns by ensuring that consumer data is protected, and in some cases, not even accessible to Apple. With its current headset looking clearly like a tech device and unlikely to be used for extended periods in public, Apple has also dodged one of the bullets that killed Google Glasses – the fear of headset users breaching the privacy of unsuspecting passersby. However, as Apple’s headset becomes sleeker, these concerns will have to be addressed.

Apple’s success will be the industry’s gain

Regardless of these challenges, Apple’s long-awaited entry into the segment has already generated an upswing in consumer interest towards XR hardware that perhaps even Facebook’s name change to Meta did not. This interest is likely to translate into increased sales of headsets of all types. For those unable to afford Apple’s prices, or unwilling to wait long enough for it to become available for sale (especially outside of the US), rival headsets will be good alternatives to try out the tech.

So, even if the launch of what Apple described as “the most advanced personal electronics device ever” may not be an iPhone moment, it is a positive step and will take the industry forward.

Feel free to reach us at press@www.arena-ruc.com for questions regarding our latest research and insights.

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